![]() ![]() It also helps especially since the goal and objectives are not even explained, making the game more complex. ![]() In its defense, it helps players memorize the location and layout of each room and item, which is repetitive in the short time loop that the game offers. ![]() One divisive feature in the game is its top-down perspective, which limits the view players can have from the players and their environment. This leads to different story directions in every twelve-minute loop. This makes limited options for some scenarios, although the game manages to make the story complex through the player’s decisions. It has easy-to-use click-and-drag controls but is only usable for the objects that are relevant to the story. Gameplay-wise, the game suffers a slight setback since the environment has limited interactions. As you relive the longest twelve minutes in your gaming life, you discover tidbits about your character, your wife, and more importantly, the policeman. While some players complain that the game offers no clue as to the story, others appreciate the mystery, which makes the discoveries more rewarding. One aspect that makes Twelve Minutes engaging and addictive is the fact that you have to uncover the entire story yourself. ![]()
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